Trò chơi 2D Cow Boy Runner

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1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class CoinGeneratorScript : MonoBehaviour {
6
7     
public ObjectPooler coinPooler;
8
9     
public float coinDistance;
10
11     
public void spawnCoins (Vector3 startPosition) {
12         GameObject coin1 = coinPooler.GetPooledObject ();
13         coin1.transform.position = startPosition;
14         coin1.SetActive (
true);
15
16         GameObject coin2 = coinPooler.GetPooledObject ();
17         coin2.transform.position =
new Vector3 (startPosition.x - coinDistance, startPosition.y, startPosition.z);
18         coin2.SetActive (
true);
19
20         GameObject coin3 = coinPooler.GetPooledObject ();
21         coin3.transform.position =
new Vector3 (startPosition.x + coinDistance, startPosition.y, startPosition.z);
22         coin3.SetActive (
true);
23
24         GameObject coin4 = coinPooler.GetPooledObject ();
25         coin4.transform.position =
new Vector3 (startPosition.x - 2.6f, startPosition.y, startPosition.z);
26         coin4.SetActive (
true);
27
28         GameObject coin5 = coinPooler.GetPooledObject ();
29         coin5.transform.position =
new Vector3 (startPosition.x - 3.9f, startPosition.y, startPosition.z);
30         coin5.SetActive (
true);
31     }
32 }


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